Magic Cursor effect library / Flame
Emit rising flame particles from the pointer with controls for emission rate, size, lifetime, rise speed, jitter, and DPR cap.
Emit rising flame particles from the pointer with controls for emission rate, size, lifetime, rise speed, jitter, and DPR cap.
Spawns particles that rise and fade with jitter. emission sets spawn rate; lifeMs and rise shape motion; maxDpr limits canvas density.
Seasonal campaigns, game launches, and high-energy hero sections that need fiery motion tied to the cursor.
Compare nearby effects without losing your parameter context.